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Xonotic dev team
Xonotic dev team





  1. XONOTIC DEV TEAM PC
  2. XONOTIC DEV TEAM FREE

Mar 03 10:29:46 * div0 ( ) has joined #notnexuiz Mar 03 10:28:55 * gives channel operator status to Dokujisan Taoki Mar 03 10:28:36 * Now talking on #notnexuiz To learn more, take a visit to the Simple items thread on our forums.**** BEGIN LOGGING AT Wed Mar 03 10:28:36 2010 XonStat updatesĪntibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (/player/). The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. The graph replaces what was once a big table of numbers containing the accuracy and damage details. One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days.

XONOTIC DEV TEAM FREE

My review of Xonotic: The Free and Fast Arena Shooter spam) don't count, so with this new graph you can really keep track of how well you're on target.By lddestroier | Review Date: The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). The first detail I feel I should make clear is that I don't care for FPS games, especially the ones released nowadays.

XONOTIC DEV TEAM PC

I'll occasionally go back to Doom 2 or maybe dip my toes in the original Quake, but you'd never see me going back to them again and again, with foam in the mouth at the sound of my PC turning on. So color me surprised that once I first laid eyes upon Xonotic through the Zorin OS 8 Gaming edition, which featured a bunch of free open-source games, I was instantly drawn to its incredible fluidity, variety of excellent maps, and sheer level of production quality. I played that game for hours, ignoring everything else on the boot disc. If you're a hardened FPS player, chances are you too might have given Quake a shot. After all, it was one of the first online multiplayer first person shooters ever, an d was the first truly 3D FPS ever, if memory serves. Taking notes from that game, as well as Unreal Tournament, Xonotic Team manages to create a game that feels like playing both, but retains its own identity. The visual design is surprisingly consistent for an open-source project of its scale, given how many developers might have their own visions when creating a game. Designs of maps generally have a mix of the aesthetic of Quake 3, but more futuristic with modern-looking technology complimenting broken down bricks and pipes. It's a look that fits nicely, and coupled with the fact that this is one of the best looking games I've ever seen, that's especially impressive. With impressive graphics on a PC, you might expect the required specs to be pretty hefty. Actually, even though you won't be able to run it on an ancient machine, Xonotic runs alright on modest hardware. Two gigabytes of memory should be enough, assuming you are okay with sacrificing some of the prettier looking effects like reflections or bloom (or especially bump mapping on textures). Frames rarely drop unless you happen to be in a map that wasn't well-optimized (I'm looking at you, Solarium), but besides that, Xonotic performs well.







Xonotic dev team